OPEN POSITIONS
Mid-Senior Realtime Artist (Unreal Engine)
To work as part of a team of product and visual designers. The role will involve helping in the development of interactive experiences and real-time cinematic creation. A major component of this role is taking CAD files from engineering teams and building them into assets that can be used to create a variety of real-time content. The focus of the content we create is geared towards telling next generation product stories. This person would interact with a variety of talents within the team including, but not limited to product designers, producers, story tellers, animators and VFX artists.
Responsibilities:
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Work with engineering teams + product designers to turn the latest versions of 3D CAD files into content that can be visualized and interacted with using UE4.
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Propose new ideas of communicating design ideas in real-time. This can include anything from desktop, to mobile, to AR & VR implementations. We’re looking for ways to push the boundaries of how we communicate and explore new design concepts, externally as well as within the design team.
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Help develop cinematic content using UE4.
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Help develop blueprint tools that can be used across the team to streamline our content creation process. We’re interested in building a scalable pipeline to expand the amount of content we can create within our team.
Experience:
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5+ years experience in game design/development or arch/design viz
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Strong understanding of visual scripting in Blueprint with UE4
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C++ or comparable language a major plus
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Understanding interaction design
Please respond with resume, portfolio and any other information you feel would help in our evaluation process at info@renderbrew.com